Contact me at 512-249-9516 or jesse@jesseclaggett.net

Art Portfolio

I have a background in fine arts and current interests in 3D modeling, digital art, computer game art, animation, and game design. In addition to using traditional artist materials like paint and pencil I've used a variety of software including Adobe Photoshop, Corel Painter, Flash, Autodesk 3Ds Max, Autodesk Maya, Z-brush, and the Unreal Tournament Dev Kit. Some of my Digital Artwork is displayed on ArtFlakes.com and can be purchased there.


Product Design

Recently I have engaged in product design, mainly furniture. I start with sketches and then use 3ds Max to render a polished image.


Full 3D Modeling and Photometric Lighting

I've been exploring the high-end capabilities of 3Ds Max and here are some pieces reflecting what I have learned. The level of modeling detail and the realism of the photometric lighting is impressive, provided you have a system capable of handling the high quality renders.


3D Environmental Game Art

These video game art assets and environments meant to be used in a game engine. The 3D models are a Low-Poly models mapped with High-Poly Normal, Diffuse and Specular maps. This achieves a greater level of detail and realism while not requiring the game engine to render fine details that other-wise would have to be modeled.


Concept Art

These are digital concept art pieces that were created in Corel Painter but replicate various traditional media. The first set is my take of Hell Tanner's wasteland vehicle from the book "Damnation Ally." The next image is an overrun city in a canyon. The last two are animation backgrounds, the second being just a color sketch.


Animation: Speed Sketching

I recently took a fun course called "Drawing for Animation" in which we devoted most of our time to drawing the model in 1, 2, 3 or 5 minute intervals.


Animation: Staying on Model and Tweening

In animation it is important to be able to replicate the lead animator's style, this is called "staying on model." If you are able to stay on model then you can do "tweening" which is creating the frames that go in between the key frames. This frees up the lead animator to do more of the important drawings. Below are some examples of tweening based on Chris Sanders' work with my drawing in between two of his.


Digital Media Replicating Traditional Media

Some of these are Corel Painter images that look like traditional media while others are created on Photoshop.


Commission Work

Anniversary Card

This is a greeting card I created in Corell Painter using an Impasto painting style. I can do portraits, landscapes, still-lifes and other subjects in either digital or traditional media.